today's wacc — Video Games
8.54%
+ new wacc
38 companies|as of 04/06/2026|gov bond yield: 4.49%|erp: 4.75%|unlevered beta: 0.85|relevered beta: 0.85
allCommunication ServicesGamingVideo Games
G-bits Network Technology (Xiamen)12.16%
Kunlun Tech12.09%
Wuxi Boton Technology11.59%
XD11.40%
Kingnet Network11.39%
Perfect World11.31%
YOOZOO Interactive11.23%
Zhejiang Daily Digital Culture Group11.17%
Zhejiang Century Huatong Group11.07%
Tianyu Digital Technology (Dalian) Group11.06%
Giant Network Group11.05%
Hangzhou Shunwang Technology10.96%
Talkweb Information System10.86%
Zhejiang Jinke Tom Culture Industry10.77%
Roblox10.65%
37 Interactive Entertainment Network Technology Group10.16%
Take-Two Interactive Software9.03%
Kingsoft Corporation8.91%
NetEase8.87%
Electronic Arts8.12%
Modern Times Group MTG8.03%
CD Projekt7.95%
Ncsoft7.94%
Konami Group7.48%
DeNA7.15%
Capcom7.13%
Vivendi7.13%
KRAFTON7.03%
Koei Tecmo Holdings6.87%
mixi6.73%
Square Enix Holdings6.59%
Netmarble6.50%
Nintendo6.49%
Paradox Interactive6.48%
Sega Sammy Holdings6.44%
Playtika Holding6.31%
NEXON6.25%
Ubisoft Entertainment4.69%
methodology

WACC is calculated as the weighted average of the cost of equity and the after-tax cost of debt, using median unlevered betas (5-year monthly, adjusted via Blume) relevered with median net-debt capital structures via the Hamada equation.

Cost of equity = risk-free rate + relevered beta × equity risk premium. Cost of debt = (risk-free rate + credit spread) × (1 − tax rate).

Data is updated daily. Read our full methodology on the sources page.