today's wacc — Video Games
8.46%
+ new wacc
38 companies|as of 04/04/2026|gov bond yield: 4.31%|erp: 4.75%|unlevered beta: 0.87|relevered beta: 0.87
allCommunication ServicesGamingVideo Games
Kunlun Tech11.96%
G-bits Network Technology (Xiamen)11.89%
Perfect World11.33%
Wuxi Boton Technology11.32%
YOOZOO Interactive11.24%
XD11.23%
Tianyu Digital Technology (Dalian) Group11.22%
Roblox11.19%
Kingnet Network11.12%
Talkweb Information System11.01%
Hangzhou Shunwang Technology10.92%
Zhejiang Daily Digital Culture Group10.92%
Zhejiang Century Huatong Group10.87%
Giant Network Group10.77%
Zhejiang Jinke Tom Culture Industry10.70%
37 Interactive Entertainment Network Technology Group10.09%
Take-Two Interactive Software8.80%
NetEase8.73%
Kingsoft Corporation8.73%
Electronic Arts8.20%
Ncsoft7.77%
Konami Group7.75%
CD Projekt7.68%
Capcom7.48%
Modern Times Group MTG7.32%
KRAFTON7.20%
Koei Tecmo Holdings7.04%
DeNA7.03%
Netmarble6.98%
Nintendo6.94%
NEXON6.76%
Vivendi6.68%
Sega Sammy Holdings6.64%
mixi6.61%
Square Enix Holdings6.57%
Paradox Interactive6.23%
Playtika Holding5.72%
Ubisoft Entertainment4.33%
methodology

WACC is calculated as the weighted average of the cost of equity and the after-tax cost of debt, using median unlevered betas (5-year monthly, adjusted via Blume) relevered with median net-debt capital structures via the Hamada equation.

Cost of equity = risk-free rate + relevered beta × equity risk premium. Cost of debt = (risk-free rate + credit spread) × (1 − tax rate).

Data is updated daily. Read our full methodology on the sources page.